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Extraction

Why

Extracting / Ripping the game assets, but also:

Getting the game YAML shaders from the game, which can then later be used on your modding Unity Project directly.

How

Extracting

Download the AssetRipper GUI - Open AssetRipper.exe. A console window will open, as well as a browser window with the GUI. If it doesn't, copy the link in the console and open it yourself.
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  • If it doesn't look like this, you may have an older version. Skip to the Version 0.3.4.0 and Older section below.

  • Go to Settings at the top and configure as follows.
    Main things to note are Shader Export Format, and Script Export Format. image

  • Go to Commands at the top, and enter the path to your Risk of Rain 2 folder in the field.
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  • Hit Load.
  • It should take you to the home page with the files now loaded.
  • Go back to the Commands page, enter the path to an EMPTY folder to which you would like to extract the project, and hit Export.
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After Extracting

Chances are if you try to open this project in Unity (make sure you have the right version), it will crash on startup.

  • Go to your exported folder, navigate to ExportedProject\Assets\LightingDataAsset and delete this whole folder.
  • Back to your exported folder, navigate to AuxiliaryFiles\GameAssemblies, find UnityEngine.UI.dll, and copy this to ExportedProject\Assets\Plugins.

Version 0.3.4.0 and older:

  • Open AssetRipper.exe
  • Configuration as follow

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  • File -> Open File

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  • Select game executable (Risk of Rain 2.exe)
  • Export -> Export all files

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  • Select an empty folder where the game will be extracted in.

After Extracting

Chances are if you try to open this project in Unity (make sure you have the right version), it will crash on startup

  • Go to your exported folder, navigate to ExportedProject\Assets\LightingDataAsset and delete this whole folder
  • Back to your exported folder, navigate to AuxiliaryFiles\GameAssemblies, find UnityEngine.UI.dll, and copy this to ExportedProject\Assets\Plugins
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